[08:46] <srobertson> Anybody ever play Splinter Cell: Chaos Theory for the Xbox, or maybe the PS2?
[08:47] <JoshMalone> nope
[08:47] <srobertson> to enter your player name, they present the user with a circle, around which are the letters of the alphabet.
[08:48] <srobertson> you simply swing your thumbstick to the right letter and mash A.
[08:48] <JoshMalone> cool
[08:48] <JoshMalone> pie menus are starting to catch on in games
[08:48] <JoshMalone> FINALLY
[08:48] <JoshMalone> Psychonauts, my current fave game, also uses pie menus to select from your inventory
[08:49] <srobertson> so, what about a thumbstick for the N3/442?
[08:49] <JoshMalone> pie menus work great for game controllers
[08:50] <JoshMalone> but aren't so hot for absolute entry devices or quantum input widgets like pushbuttons
[08:50] <JoshMalone> if the N3 has a thinkpad-style stick-mouse, that would RULE
[08:50] <JoshMalone> THE
[08:50] <JoshMalone> WORLD!
[08:51] <JoshMalone> finally a player with input capabilities to rival the iClod
[08:51] <JoshMalone> hmmmm....great idea
[08:52] <srobertson> A stick-mouse? Like, to control an on-screen cursor?
[08:52] <JoshMalone> no - just to provide force-sensitive up-dn-left-right
[08:53] <JoshMalone> harder you push, faster the menu scrolls
[08:53] <JoshMalone> etc
[08:53] <JoshMalone> with iPod it's: faster you move, faster you scroll
[08:53] <JoshMalone> this would be almost as good, and less movement
[08:54] <JoshMalone> it's harder to control an amount of force than a speed of movement, but it's still pretty good
[08:55] <srobertson> hmm. some people really hate those things.
[08:55] <JoshMalone> as a mouse - yes - they suck
[08:55] <JoshMalone> BUT - simply moving a menu can use a greater force threshold
[08:55] <JoshMalone> you don't have to hit a single pixel on the N3 - just a menu movement
[08:55] * srobertson  runs off to check something
[08:56] <srobertson> yeah, "my" laptop does have one
[08:56] <srobertson> i'd really like to test that concept out.
[08:56] <JoshMalone> some with some here at work
[08:57] <JoshMalone> hmmm...a quick and dirty xlib proggy should do the trick
[08:58] <srobertson> i'd like to try a couple possibilities:
[08:59] <srobertson> 1. using the... whatever it's called
[08:59] <srobertson> wikipedia says: TrackPoint
[09:00] <JoshMalone> yeah
[09:00] <srobertson> to navigate a sample menu; say, a list from 1 to 1000, with a push left or right taking you to another list of 1 to 1000
[09:00] <srobertson> a la tree browsing
[09:00] <JoshMalone> a thumb-jog should also work...but only if it acts as a proportional input
[09:01] <JoshMalone> :)
[09:01] <JoshMalone> I like
[09:01] <srobertson> 2. all right, thumb jog. probably best simulated by turning your mouse on its side.
[09:02] <JoshMalone> no....
[09:02] <srobertson> 3. using xbox controller support in Linux, having scroll speed controlled by variable pressure.
[09:02] <JoshMalone> a guess "shuttle" would have been more appropriate wording
[09:02] <JoshMalone> bingo!
[09:02] <JoshMalone> shouldn't have to pick your finger up to continue scrolling
[09:03] <JoshMalone> yeah....something that acts like a 2-axis joystick
[09:03] <srobertson> 4. using xbox controller support in Linux, having fast-scrolling accomplished by "clicking" the stick and spinning it in a circle (hey, it's worth a shot)
[09:03] <JoshMalone> :)
[09:04] <srobertson> 5. xbox..., where clicking and holding the stick brings up a simple on-screen radial; north is 0%, east is 25%, ...
[09:05] <srobertson> 6. same idea as 5, except the unit displayed is not numerical, but context-sensitive
[09:05] <srobertson> (as in, letters for a lexical-sorted list, or particular years for a list of albums sorted by release date)
[09:06] <JoshMalone> yeah - that's a good use for pie menu
[09:06] <JoshMalone> bbiab
[09:08] <srobertson> one thing i'd like is to have the ability to scroll rapidly and accurately in things that aren't lists.
[09:08] <srobertson> For example, consider one big value-added application for the N3 in particular:
[09:09] <srobertson> the ability to do a four- or five-channel recording right on the Neuros.
[09:09] <srobertson> (I don't mean simultaneously;
[09:10] <srobertson> I mean as in apps like Ardour or (even more audaciously) ProTools, where you can lay down a single track, then lay down another while listening to the first.
[09:11] <srobertson> Although those things can do many channels at a time, too, I think the N should be limited to one input stream and one (summed) output stream for this app.)
[09:11] <srobertson> In order to do a punch recording, which is an absolutely fabulous feature that wouldn't take long at all to implement,
[09:13] <srobertson> (for the uninitiated, a punch is where, if a subject makes a mistake, the software plays back the (correct) section just before the error, allowing the musician to time his or her delivery, get in key, etc. ...
[09:13] <srobertson> then records only over the selected region containing the error)
[09:14] <srobertson> there'd have to be a way of scrolling through an on-screen display of amplitude (as shown by almost all sound-editing programs) for an entire track,
[09:14] <srobertson> zooming in on a particular portion with ease,
[09:15] <srobertson> then selecting punch points with great granularity.
[09:15] <srobertson> I'm not sure if a D-pad will do such a thing.
[09:31] <JoshMalone> latency becomes a big issue
[09:31] <JoshMalone> but you can "pre-punch" - that is, highlight the area to fix
[09:31] <JoshMalone> then start recording with defined preroll
[09:32] <srobertson> sorry for not explaining it clearly, that's what i meant.
[09:32] <JoshMalone> ah - okay
[09:33] <JoshMalone> I imagine working with uncompressed sound files on the DM320 will we SLOW
[09:33] <JoshMalone> the disk IO will be slow, the CPU MIPS are limited, etc.
[09:33] <JoshMalone> (oh - and VERY little RAM)
[09:33] <JoshMalone> (128MB)
[09:33] <srobertson> Yes, indeed.
[09:33] <srobertson> However, there are a couple ways around that.
[09:33] <JoshMalone> there are
[09:34] <JoshMalone> and commercial porta-studios do it with limited MIPS and RAM
[09:34] <srobertson> Are you sure about 128M?
[09:35] <JoshMalone> believe so
[09:35] * srobertson  punches the air with excitement
[09:35] <srobertson> I was under the impression that it was 32M.
[09:35] <JoshMalone> well - that's the 442 specs, at least
[09:38] <JoshMalone> hmmm...well it says "up to 128MB SDRAM"
[09:38] <JoshMalone> :-/
[09:38] <srobertson> bring back the n64 memory expansion pack!
[09:40] <JoshMalone> what's dat?
[09:41] <srobertson> on a nintendo 64, you could add additional RAM by plugging a cartridge into a special slot on the unit.
[09:41] <JoshMalone> kewl :)
[09:42] * JoshMalone  remembers what a coup the N64 was
[09:42] <srobertson> ah, smash bros.
[09:42] <JoshMalone> get the masters of computer gfx to build your game console :)
[09:43] <JoshMalone> it's too bad that SGI is about to go "poof"
[09:45] <srobertson> news to me.
[09:51] <JoshMalone> well - they've been in dire straits for a long time
[09:51] <JoshMalone> market for such expensive hardware is almost gone
[11:58] * unknown_lamer  hugs his SGI monitor
[11:58] <unknown_lamer> There are an indigio2 and a few indies in the basement :-)
[11:58] <unknown_lamer> + 3 more 21" SGI monitors
[11:59] * JoshMalone  has a indigo2 in his storage unit
[12:00] <JoshMalone> indigo2 max impact R10k :)
[14:34] <JoeBorn> still no luck getting Tivo2go to work :(
[14:34] <JoeBorn> I'm anxious to try out your program, Nate