Its clear that there is a lot of interest in high end audio among our users which is no surprise. If we can do something thats not outrageously expensive and truly open in high end audio, that would be something unique in the market. From a business perspective, we need something substantially differentiated from the mainstream, or we going to get crushed by bigger players with significant economies of scale. Id like to try to map something out the wiki site that will outline requirements for Neuros 3 and well see if its acheivable. Off the bat, I can say we definately need the following:
*available toolkit for developers, compilers, simulators, emulators, etc
*multiple codecs supported Ogg is a must
*available audio applications a big big plus
*familiar programming interface
*Adequate processing power to do all DSP functions we can dream of
It would probably be good to flush this out some and what it means. In theory, there are a lot of ways to achieve this, but in practice, were such a small team, that I believe we really need to plug into something bigger like Linux where we can pull from a lot of applications, since we really dont have the resources to build our own.
Whats not entirely clear to me is whether porting from Linux to eCos or another OS would be too great of an obstacle, etc. Ive heard differing opinions on that one. We definately need more discussion to flush this one out.

Comments
High End Audio: PC free recording
Existing portable recording solutions are still *very* expensive. Laptop-based portable rigs are complex. I think you want a basic recording application that can handle tape recorder duties (start, stop, pause, playback) and perhaps some basic overdubbing and metering. There is some PDA-based software out there.
I think A/D conversion is _not_ a requirement. This can be done better outboard. However, clock mastering may be a nice pro hardware feature.
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